From #support
[05:52] <Sovereign> NB3: so disruption is based entirely on shots fired, regardless of damage done?
[05:53] <NB3> yes
[05:53] <NB3> disruption can be thought of
[05:53] <NB3> as
[05:53] <NB3> 'oh crap, someones firing at me, must avoid it'
[05:53] <Sovereign> evasive action?
[05:53] <Sovereign> yeah
[05:53] <NB3> so the ships spend all their time trying not to die
[05:53] <NB3> and not capping etc
[05:53] <Sovereign> Nb3: what is the relationship between large and small ships #guns
[05:54] <Sovereign> (well, if there is one)
[05:54] <Sovereign> and,
[05:54] <NB3> large and small ship guns ?
[05:55] <NB3> hmm, i just thought about it, and capping is actually really easy to work out
[05:55] <Sovereign> do races differ in the # guns they possess - ie for cathaar's lack of power do they have an increased number of guns to minimise roid loss?
[05:55] <NB3> who even says ships have a number of guns anyymore ?
[05:55] <Sovereign> [05:54] <NB3> large and small ship guns ? <<-- ie, if all ships have one gun, then Fighters win out as more guns = more disruption
[05:56] <Sovereign> [05:55] <NB3> who even says ships have a number of guns anyymore ?
<-- how else is disruption calculated?
[05:56] <Sovereign> a dart board?
[05:56] <NB3> heh.
[05:58] <NB3> the problem i have with talking about stats related things, is that i have access to the full proper stats, and so i have to be careful what i say in reply
[05:58] <Sovereign> right, let me get this straight
[05:58] <Sovereign> Roid loss/capture is calculated by the number of guns that fire
[05:59] <NB3> cap is simpler than that
[05:59] <NB3> look at the Missions page of the manual
[05:59] <NB3> see if you can work it out
[05:59] <Sovereign> But, if ships do not necessarily have a specific number of guns, then how is going to be determined?
[05:59] <Sovereign> it being the number of guns that fire
[05:59] <NB3> it doesnt specifically say, but its not a big leap either
[05:59] <Envy> i think it's actually decided by the mass that fires
[05:59] <Envy> a lot of small ships have same disturbance as fewer big ones
[06:00] <Envy> or you could think of it as proportianla to guns, while guns are proportional to cost
[06:00] <Sovereign> hmm
[06:00] <Sovereign> perhaps
[06:00] <Ice_Soul> and that the guns does same dmg..
[06:00] <NB3> in which case, you could just say it was directly proportional to cost
[06:01] <NB3> which saying that larger ships cap more
[06:01] <NB3> is a reasonable assumption
[06:01] <NB3> 1FI = probably wont cap a roid. 1 BS - might cap 2 or 3 roids, maybe more
[06:01] <Ice_Soul> how about destroying structures?
[06:01] * Envy gets that idea
[06:02] <Sovereign> hmm
[06:02] <NB3> well, imagine
[06:02] <NB3> a fighter firing on a planet wont do much damange
[06:02] <NB3> a battleship though...
[06:02] <Sovereign> hmm, i wonder if the maximum roid capture is initially determined by attackers and defender's networth and/or score
[06:03] <Sovereign> from there, the disturbance reduces that maximum
[06:03] <Envy> value
[06:03] <Ice_Soul> nb3.. but how about the special siege ship??
[06:03] <Envy> all such things are determined by value
[06:03] <NB3> the special siege ship is the same
[06:03] <Sovereign> so, if you had high disturbance (80%) of ships being fired at, then cap is 80% of maximum
[06:03] <NB3> the zik siege ship is a FI
[06:03] <Sovereign> Envy: rightio then
[06:04] <Envy> shouldn't it be 20% ?
[06:04] <Envy> more disturbance, less cap
[06:04] <Sovereign> yes, i ment 80%
[06:04] <Sovereign> *20%
[06:04] <Sovereign> *20%
[06:04] <Sovereign> like, minus 80%
[06:04] <Envy> that seems about right
[06:04] *** Joins: Phil^
[06:04] *** P sets mode: +v Phil^
[06:04] <Envy> thats how i thought about it all the time
[06:05] <Sovereign> so is it now a question of how to determine max cap?
[06:05] <Ice_Soul> so u attack a guy that haven't been online for a while.. and doesn't have any ships or protection..
[06:05] <Envy> wait
[06:05] <Sovereign> eg, attacker and defender's networth is the same
[06:05] <Envy> thats 2 numbers
[06:05] <Sovereign> max cap = 20%
[06:05] <Ice_Soul> u could roids his ass out
[06:05] <Envy> 1 is max cap
[06:05] <Envy> the other is max transport ability of your ships
[06:05] <Envy> need not be the same
[06:05] <Sovereign> hmm
[06:05] <Sovereign> ture
[06:06] <Sovereign> *true
I hope this clears the murky waters that the Roid cap hides in a little more...