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Unread 15 May 2010, 08:53   #50
Tiamat101
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Join Date: Oct 2008
Posts: 846
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Re: Alliance player limit

If we leave the Alliance limits at 100 it makes the game who can get to a full tag will win. If you wanted to stay at 100 man alliances then up the scored total to 100, instead of letting only 1/2 the alliance be counted. Essentially that allows a 1st tier alliance to have 50 "serious" players and 50 support planets. Which in our current environment of 8+ man team ups just to try and land on planets, only makes it harder to attack. If PA gets to a point where people cant attack because there's too much defense or just too many planets in an alliance to draw defense from then we shouldn't call it a war game anymore and just call it, "I like to gang rape 5 planets a night"

If we reduce the ally limit to 50 then it will send those 50 other players down to alliances that don't have a full tag, or even better some of them would create there own alliances and help diversify the field.

Who honestly thinks that 100 man tags is a good thing all I see if people bitching and complaining on this forum or people that support smaller tag size. So instead of just flaming and being retarded then gather yourself and make a coherent argument.
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