View Single Post
Unread 19 May 2009, 00:55   #5
Makhil
Registered User
 
Makhil's Avatar
 
Join Date: Jan 2001
Posts: 1,663
Makhil is a splendid one to beholdMakhil is a splendid one to beholdMakhil is a splendid one to beholdMakhil is a splendid one to beholdMakhil is a splendid one to beholdMakhil is a splendid one to beholdMakhil is a splendid one to behold
Re: This round from a noobs point of view

To make this game fun again what's needed I think is:
- the possibility to play solo or more gal oriented by diminishing the importance of alliances (no more def travel bonus or alliance size cut to 50 members or any creative idea)
- the possibility to target alone bigger planets (stats + better XP formula)
- a limitation to the number of waves attacking a planet or a decreasing in capping with each successive wave
- friendly fire to introduce a drawback to outrageously massive team ups (when 3 or more fleets are involved in combat)

The game is just going the wrong way, from the ability to target bigger planets on our own, we are now to the point where we need team ups on smaller ones.
For a smaller/noob/late starter planet it is just impossible to play. People play the Sim part of the game during the 72 ticks of their protection, then they quit after the first bashing, or after the 10th successive failed attempt at landing an attack.
__________________
<smith> You're 15 and full of shit.
<Furious_George> no, im 22
Makhil is offline   Reply With Quote