Re: Andromeda Pirates - The Succession Wars
Weapons
Phaser 1 - c 100 - light beam weapon - standard - x 1 turret mount
Phaser 2 - c 200 - medium beam weapon - x 2 turret mounts
Phaser 3 - c 300 - heavey beam weapon - x 2 turret mounts
Phaser 4 - c 500 - the best beam weapon - x 2 turret mounts
Phaser G - c 450 - reapeting phaser upto 4 shots - x 1 turret mount
Phaser X - c 250 - very light beam weapon not much eneregy - can have 2 to a turret - 1 turret mount
Pulse Phaser - c 500 - a modified phaser G can fire upto 8 shots - x2 turret mounts
Phaser 5 - c 800 - this is the new Phaser used by the NSC and has been realesed by House Prime - this phaser is heavier and is 25% more effective than normal - uses 4 turret mounts and 1 additional mount must have the advanced Tactics Computer
Bio Phaser 6 - c10000 - this is the latest in Phaser Technology a living weapon that learns. It has an improved 50% hit rate as this weapon locks on the life signs of the ship - ie the crew - uses 8 turret mounts 2 addiotinal mounts and must have the Bio Organic Hull armour - 4 Posts to Charge
Particle Phaser 7 - c20000 - this weapon is the ultimate Phaser, can fire at any angle 360 degrees this weapon draws power direct from the Space Warp Engines or whatever space drive you have. truly a devatsing weapon - 10 turret mounts - 3 Posts to Charge
Phased Particle Phaser 8 - c 50000 - this is better than the ultimate phaser () it can fire at any angle 360 degrees this needs its own Fusion Drive to power it. Most shields cannot stand its power. this can destroy Police Cruisers with a single balst. - 15 turret mounts
Gatling Phaser 9 - c65000 - this is not so much a superweapon all though it does have that option - it is a normal weapon that has a rapid rate of fire, it can fire full a thru 360 degree fire arc and can fire upto 16 shots a round - it needs a seperate impulse drive to power it and whats more it can be used in any mode (AFD. AMD) - 20 turret mounts + 100 tonnes cargo space + AI computer + 1 impulse drive
Reflex Phaser 10 - c100000 - this is it, the phaser that was designed to take on the CHRONO BORG and kick ass - yup the Borg or their cousins cannot defend and become resistant to this baby. It is a weak version of the Reflex Cannon but a strong version of the Phaser. Its Shield bursting propreties are very high. - 30 turret mounts
Light Blaster Cannon - c500 - 2 to 1 turret mount - this is the standard weapon seen in most sci-fi movies eg like starwars - this weapon throws bolts of explosive light around and has a funky sound effect just like the movies
Blaster Cannon - c1000 - 1 turret mount - this is the more powerful version and has become the standerd weapon mount of most races
Medium Blaster Cannon - c2000 - 2 turret mounts - this is a heavier version with a longer range and 20% more accuracy than the other two.
Heavy Blaster Cannon - c4000 - 4 turret mounts - this little baby packs a devastating punch and has the longest range - this also has the effect that this weapon can also target fighters as well
Twin Blaster Cannon - c6000 - 5 turret mounts this is the same as the medium blaster cannon but with twice the range and twice the punch
Quad Blaster Cannon - c10000 - 5 turret mounts + Advanced Ships Computer and Targeting Computer upgrades - this is the baby seen in Star Wars and is the weapon of the millenium falcon - it fires 4 blaster bolts in rapid fire - this weapon is unique as it never overheats and has the rapid fire option (this makes the cost 20000c) making this a true multi purpose weapon
Phased Hellbore Cannon - c 5000 - 5 turret mounts - a modified hellbore cannon that cuts sheilds by 50% the ultimate in breaching shields
Disruptor Cannons - c 500 - particle weapon - x 2 turret mounts
Fusion Cannons - c 1000 - heavy beam cannon but uses a lot of energey - x 3 turret mounts
Heavy Fusion Cannon - c 5000 this beam weapon needs a seprate fusion drive to power it. But this weapon can cause havoc on any ship hull. - 8 turret mounts - 2 Posts to Charge.
Anti Missile Defence - c 100 - as it says - x 1 turret mount
Anti Missile Defence II - c200 - as it says but has a chance of shooting plasma balls and photon torps out of the air - 2 turret Mounts
Anti Missile Defence III - c500 as it says but can shoot nearly all that is classed as a missile weapon - including plasma based weapons and all forms of photon torp based weapons - this baby has its own tracking computer too. - 4 turret mounts
AFD (anti - fighter Device) - 2 turret mounts - uses high power lasers to shoot fighters out of the sky - c 150
AFD II - c500 - 4 turret mounts v- uses phasers to shoot fighters out of the sky - 50% more effective but a slower recharge rate.
AFD III - c1000 - 6 turret mounts - uses Pulse Phasers (a weaker version) to shoot fighters out of space 75% more effective but has a chance of misfireing (-25%) also needs its own fusion drive to power it.
Hellbore Cannons - c 1500 - fires explosive plasma balls - x 4 turret mounts
Meta Hellbore Cannon - c 8000 - fires supercharged plasma balls that have a longer range - 6 turret mounts - 2 Posts to charge
Light Plasma Cannon - c 500 - fires plasma missiles - x 1 turret mount or 1 external mount
Plasma Pulse Cannon - c 2000 - the ultimate beam weapon this games super weapon - x5 turret mounts - 3 Posts to charge
Plasma Cannon - 2 turret Mounts + 1 Additional Mount - Fires A stream of plasma energy very devastating weapon it is a modified PPC however due to the nature of the weapon it is weaker than the PPC but has a normal charge rate- c 3500
Quantum Cannon - 2 turret mounts + 1 additional + 2 tonnes Cargo Space - needs the Advanced Tactics Computer upgrade to work - fires small quantum rockets this is a medium range Weapon - c 2500
Nova Cannon - Advanced Phaser 4 - 3 Turret Mounts - fires photon and phaser blast in one beam a truly devastating weapon - c 1500
Pulse Cannon - this weapon fires pulses of energy direct from the ships engines (sub light) - c 1500 - 2 turret mounts
Medium Pulse Cannon - c 2500 - this is a bigger version and more powerful. this is the standard weapon of the SILVA. - 4 turret mounts
Heavy Pulse Cannon - c 5000 - ok bigger ansd better this weapon can cut thru shields like their is no tomorrow. but uses a lot of energy. - 8 turret mounts.
EMP Cannon - re-designed photon cannon - 1 turret mount - fires a burst of enegry that can shut down ships systems - only short range - c 200
Photon Cannon - 2 turret mounts - this is a heavey experimental cannon that fires a small photon torp - more powerful than a normal Nova Cannon - c 1500
Heavy Disrupters - 4 turret mounts - this is the new version of the standard disrupter - only much more powerful - c 3000
Light Ion Cannon - 1 turret mount - this is designed to specifically take out ships shields and effect ship board systems - draws power directly from impulse drives - very energy draining - c 1000
Medium Ion Cannon - 2 turret mounts - as above but does more damage - c 4000
Linear Accelerator - only available to vessels from the Light Cruiser upwards - 8 turret mounts - it throws huge rocks at its targets and is a spinal mount good for planetary assaults - c 5000 - 3 Posts to charge
Mass Driver - 10 turret mounts - only available to vessels from the Light Cruiser upwards it throws huge rocks coverd with plasma toward its targets and is a spinal mount good for planetary assaults and kicking ass - this weapon was designed and upgraded by ADMIRAL ZAPPA - c 10000
Particle Cannon - c 3000 - this is the standard weapon of the MANTIS ships - it fires a beam of high energy Particles that can cut thru most shields (this is the Armour Peircing beam weapon of this game) - uses 8 turret mounts and 2 additional mounts - 3 Posts to charge.
Reflex Cannon - c10000 - this is the weapon of choice of the SILVA - it uses the ships Space Drives to create a stream of powerful energy capable of ripping a small moon apart, few ships can survive a hit by this weapon, its chance of hitting though is the worst of all weapons and it has a very slow charge rate - uses 10 turret mounts + must have the advanced ships computer upgrade and must have warp drive of one kind ar another - 3 Posts to charge
Electro Pulse Gun - c 5000 - these babies are the old death ray guns from the black and white films of the early 1950's. Still a good weapon they hurl bolts of Electricty at the ship, they have the combined effects of damaging shields and ships systems. - 2 turret mounts
Light IMOD Cannon - c200 - combines both Ion Cannon Tech and EMP cannon tech with phaser Tech - a good allround cannon - does not do much damage but can cause a lot of internal damage - however shields may prevent this weapon from being effective, still good to have in conjuction with other weapons - 1 turret mount
Medium IMOD Cannon - c750 - combines both Ion Cannon Tech and EMP cannon tech with phaser Tech - a good allround cannon - does more damage than the Light Version but still weaker copared to other weapons of this class but can cause a lot of internal damage - however shields may prevent this weapon from being effective, still good to have in conjuction with other weapons - 2 turret mounts
Heavy IMOD Cannon - c 1500 - combines both Ion Cannon Tech and EMP cannon tech with phaser Tech - a good allround cannon - does more damage than the Medium Version but still weaker copared to other weapons of this class but can cause a lot of internal damage - however shields may prevent this weapon from being effective, still good to have in conjuction with other weapons - 4 turret mounts
Quad IMOD Cannon - c10000 - 5 turret mounts + Advanced Ships Computer and Targeting Computer upgrades combines both Ion Cannon Tech and EMP cannon tech with phaser Tech - a good allround cannon - does more damage than the Medium Version but still weaker copared to other weapons of this class - however it has been upgraded to make it more of an effective damaging weapon by combining the experimantal Quad technology (this makes it prone to misfire +35%) but can cause a lot of internal damage - however shields may prevent this weapon from being effective, still good to have in conjuction with other weapons - it fires bolts in rapid fire - this weapon is unique as it never overheats and has the rapid fire option (this makes the cost 20000c) making this a true multi purpose weapon
Laser Cannon - c100 - this is the basic weapon that can be found on old ships, still effective today - 4 to 1 turret mount
Gatling Laser - c300 - this is a rapid fire version of the above, about 10 shots can be fired - 2 to 1 turret
Battle-Laser - c500 - this is a laser weapon comparable with the Phaser Technology more powerful this weapon has the longest range of any other energy weapon bar the reflex cannon. - 1 turret mount
Particle Laser - c1500 - this is by far the best longest range laser cannon it has a 150% accuracy rate. - 2 turret mounts
Particle Array - c 18000 - this is more of a weapons upgrade, you need light weapons (2 turret mounts or less) and this little beauty will connect all the light weapons in to one defence/attack grid, this increases the damage done by the weapons by 50% also has the effect of an AFD II and AMD II. - 10 turret mounts + the Advanced Ships Computer upgrade.
Neutron Cannon - c 6000 - this is a weapon that fires a stream of neutrons at the target, this is a very reliable weapon and is one of the best short range weapons. - 1 turret mount
Heavy Neutron Cannon - c10000 - this weapon is the same as above and has a longer range and does more damage. 4 turret mounts
Anti Matter Cannon - c 55000 - this weapon is one of the first of a new breed of Super weapon. this fires two beams of Matter and Antimatter energy. where the two beams collide there is a G*D almighty explosion. this weapon only has a medium range but is good at taking out swarms of fighters or close packed ships. - 10 turret mounts and must have either Warp Drive/Trans warp/ Linear drives to use.
Tractor Beam Mk20 - c 10000 - yes at long last you can now grab ships and other things and tractor them on baord or you can use them as a point defence system to stop missiles. - 4 turret mounts
Tractor Beam Mk40 - c15000 - a stronger and more powerful version of the above - 6 turret mounts
the following is only available at KIPYLON 5
Chrono Phaser 1 - c 10000 - light Time beam weapon - standard - x 4 turret mount
Chrono Phaser 2 - c 20000 - medium Time beam weapon - x 6 turret mounts - 2 Posts to charge
Chrono Phaser 3 - c 30000 - heavy Time beam weapon - x 8 turret mounts - 3 Posts to charge.
Chrono Pulse Cannon - c 60000 - this is the time weapon vesrion of the normal pulse cannon - 10 turret mounts
Chronoton Torps - c 55000 - 10 torps to a launcher - this is the lastest in torpedo technology, these beasts are slow and easy to shoot out of the sky. but boy when these babies hit....... - 8 turret mounts
Chronoton Mines - c10000 - 5 mines to a launcher - yes the time version of the standard cobalt mines - 8 turret mounts
Time weapons take 1 post to fully charge for only one shot apart from the CPH 1 which can fire 2 shots before recharging. they cut thru most normal shelds and displace parts of the ship they hit - ie they do notr exist.
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
Last edited by Lady Hawk; 6 Nov 2005 at 22:06.
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