Thread: Round Length
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Unread 2 Apr 2009, 20:27   #77
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Re: Round Length

Quote:
Originally Posted by _Kila_ View Post
"Stamina" plays an important part in PA, good players have it, bad players don't. The longer the round drags on, the more likely poor players are to crash/mess up, the players who consistently land good attacks/defences will eventually rise above those who manage to get a couple of lucky lands and become self proclaimed "UBAH 1337 T50 PLAYAZ" (CBA)
See, even when defending long rounds you had to use the phrase 'The longer the round drags on', it becomes boring for alot of people.. So yeah, the longer the round goes on, the more happy the top players are but arnt we trying to make the game better for the lower players now?

Quote:
On an Alliance level, as people have pointed out numerous times, longer rounds encourage wars as alliances have time to recover from mistakes.
Not really, people are using this round as there base for that argument. When the round length had hardly anything to do with the wars (except dictating how long CT/ND could fence (play both Asc/Omen) before we stopped our war and hit them).

Weither this round was 7 weeks or 10 weeks, Omen would of still declared war on Asc pre-round.. CT/ND would of still fenced, The only difference would be that Asc/Omen would of hit CT/ND sooner and forced them into a war earlier.

Its not the fact that the round was long that caused this round to be full of war, it was the fact you had 2 favourite alliances declaring war right at the start.
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