Thread: Mmorpgs
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Unread 30 May 2007, 01:15   #15
MrL_JaKiri
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Re: Mmorpgs

Quote:
Originally Posted by Nadar
I've been playing EVE-Online for three and a half years now and it's still very enjoyable (and will continue to be). It's an mmorpg situated in space where you fly around in your ship (frigate, interceptor, battleship, etc.) and either do missions or fight against other players.

If you like fiddling around on the market you'll find EVE's ingame market very interesting as prices etc. are decided by the players (except for skillbooks you buy from NPCs). If there's a war raging between player alliances (which it is all the time), demand for ships etc. will go up and the market will adjust accordingly. Kinda interesting.

The PVP is as real as you can get it. It's nothing like WoW's wannabe "pvp" where you don't lose your stuff when you die. By attacking another person in EVE you risk your ship and everything you've fitted on it, but if you win you can loot his wreck and get some valuable items.

EVE is the biggest mmorpg in the world in terms of players on one server. I think there's about 200 000 characters in the game now and there's usually always around 30 000 logged into the server at once. So there's no divided servers or any shit like that which WoW uses. They have one more server though, but it's for China only (due to their weird laws I think).

Also worth to say that a lot of people who used to play Planetarion find EVE enjoyable.
Eve is probably, in some ways, the best MMORPG out there, simply because it rejects the route that Everquest took and WoW improved upon and develops on other strengths.

Unfortunately, it's pretty flawed in other ways; the game in Empire is very dull, where the grind to get bigger and better ships is even more transparent, and stupid, than raiding for items is in WoW. 0.0 PvP, on the other hand, is turning into Capships online (with it taking 8 months or so to get into one from a standing start, and taking enormously large quantities of isk for the average, Empire, player).
Considering the premise of the game is based upon a free-form PvP sandbox with capturable territory CCP, the makers of the game, are both remarkably incompetent and remarkably biased. Earlier this year, a developer was caught spawning a number of T2 BPOs (blueprint originals, which let you make unlimited number of the thing it is a blueprint for, as opposed to BPCs, which have finite runs. Tier 2 gear is the most powerful gear players can make, and until recently were basically a license to print money). He was also a high-up in his alliance, and ran their capital fleet for a time. He was not fired, or even censured; and right now, there's another scandal about the same alliance having disproportionately powerful access to the GMs (amongst other issues of misconduct), with a volunteer ISD member (ISD run roleplaying events, which are both railroaded and rigged, and report on events in the Eve world) supposedly being banned from the game by having the audacity to be near one of said alliance's capital ships whilst a battle was taking place.

It's a sad statement about the world of MMORPGs that this is by some distance the best one. Very steep learning curve though.
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