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Unread 21 May 2009, 13:47   #29
Knight Theamion
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Join Date: Nov 2001
Location: Dom City
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Re: r32 ship-stat suggestions

Quote:
Originally Posted by [DW]Entropy View Post
I'm surprised noone has written a program that can import the stats for each race and tell you how balanced they are. Would have to run a lot of battle simulations to see that..but a computer could do it better than a human biased in races.

you just need a basic heuristic though. there are only so many viable fleetcombos after the first set of analysis. those fleetcombos you then run through a resource efficiency matrix again and voila. (and yes this could yield into a multi dimensional matrix, but who gives a ****, it could be layed out pretty neatly)


multidimensinoal matrix is just a collction of vectors but still!
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