Quote:
Originally Posted by Tietäjä
A game where breaking your fleet is the optimal strategy to win? I think we've seen it already, to be honest, and I reckon we concluded that it wasn't so great after all.
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No, perhaps one where the number of in game NAPs you have is limited, or the number of constructions you destroy counts, or amount of research you do, or number of successful covert ops counts, or even something that no one has thought of yet.
If it's just a bland rehash of destroying your fleet for a glorified "XP" then sure I agree with you, but perhaps some out of the box thinking will come up with something interesting... or perhaps not.