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Unread 1 Aug 2018, 13:38   #7
Jintao
The evil stats guy
 
Join Date: Mar 2014
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Re: Why having the global landing rate influence XP is a bad idea

The global factor is based on over 5000 launched fleets once you get past the first week. The most it will fluctuate in the time between launch and land should be 2-3%. Which means that for every 100k score you gain in xp you could see 3k score lost. I'm sorry, but if that's the difference between landing or not, you shouldn't be thinking about landing in the first place. It's obviously not worth it.

The only exception to this is the first day when the factor has to build up. Here i'd expect one sudden medium jump (+- 5%) after the first fleets land to find the start average. After that the land % will be similar in the other 6 days and you'll see the normal deviations at 2-3%.

If you take the difference between eta 4 and 0, you'll probably be looking at only 1-2% even outside the first day.

Last edited by Jintao; 1 Aug 2018 at 13:43.
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