Thread: R32 Shipstats
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Unread 6 Jun 2009, 17:06   #21
JonnyBGood
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Re: R32 Shipstats

You can't produce a balanced, interesting set of stats without considering what efficiencies ships are going to have at the same time as you're doing classes and targetting. As I said though, I'd go back to a 2 ship stat set and I'd try and reduce the number of 2/3 class targetting ships as well. Overall I think the stats would be helped by slightly fewer ships and greater variation in initiative.
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