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Unread 29 Sep 2016, 13:45   #28
Veil05
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Join Date: Dec 2001
Location: UK
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Re: How many races should their be?

Quote:
Originally Posted by Caj
because new race steals structures and gets the effect of the structures x5 to make up for no roids
and new race has OP covoping. In that the success ratio is the same, but new race gets x5 bonus when completing a covop
Quote:
Originally Posted by berten View Post
1) The entire point is they don't need to keep up. The race is ment to be a thorn in the side of these top planets. They can focus solely on attacking, don't need defships and can actually steal ALOT of res from these top planets

The goal is to spread the fleets over multiple targets where they can deal considerable losses (think: 5-6 ticks of income for each wave landing?) rather then grabbing 500 roids from 1 2k planet. This way with enough effort you could actually still cause said top planet to gain no income for 24hours straight, but he atleast has a chance to cover some of your waves, even if the first one manages to land.

2) Hiding ships takes 8 ticks - what if my alliance sends a wave 2?

3) Having ships in prod means there is half-finished ships and stocks of resources in these factories. Those could be mine, if I only tried to actually get them!
You literally never mentioned any of these things.
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Last edited by Appocomaster; 29 Sep 2016 at 15:54.
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