Thread: Plans
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Unread 14 Oct 2009, 18:50   #7
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Re: Plans

Just create a smaller facebook game, which is extremly casual oriented.

Instead of it ticking each hour, you get 24+ 'ticks' to spend each day when you login (at 24:00 each day, you get given this amount). You could then change mining or even population(Planet Management), to allow for an increase in the amount of ticks you get each day.

Combat would probably need an overhaul or made simplier for facebook.. You cant allow people to get completly bashed, as then they wont login.. You need to allow some people to grow slowly (casuals) and those which dedicate time or know what they're doing to grow fast (rather than everyone roughly growing at the same pace, with more and more people being bashed back).

To accomplish this, i'd say that instead of asteroids being your primary source of income. You have mines and finance centers as the main course of income, with some planet management as the way to gain extra ticks. Asteroids would still be in the game but at a much nerfed rate, So if you lose 25%+ of your asteroids, it isnt 25% of your income but more like 5-10%.. To keep attacking viable, you simply have to change XP gain from attacks, to Tick gain (1 extra tick for every 10XP or something).

Salvage would be buffed to 80%+, or change the stats so that armor is extremly high but damage is extremly low (so in attacks, each side doesnt lose much, rather than one side losing there entire army).


(Just my quick thoughts)

P.S. As far as the main game goes, you need to start making afew changes.. The games been stagnate for ages now and you need to at least do a few changes once in a while.
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