Thread: Blocking
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Unread 9 May 2012, 07:24   #30
Illusion
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Join Date: Mar 2011
Location: Norwegian woods
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Re: Blocking

Quote:
Originally Posted by Howzat View Post
The rounds certainly need to be reduced in length, too much stagnation occurs otherwise. Keep it short, sweet and simple.

Also the game mechanics need to be overhauled.

A suggestion would be to limit an alliances incoming to say 40% incoming fleet value against their own total fleet value. Fleets cannot be launched then at an alliance who is already maxed out at 40%, until an attacker(s) recall. This would stop the gangbang from multiple allies against 1, thus making you look elsewhere for targets.
I like your idea, 40% would probably be too low tho. An alliance should be able to cover 60% with top activity and MT stats (just a guess). Before making such a feature it needs to be tested well tho.
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