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Unread 10 Oct 2006, 05:48   #17
ChubbyChecker
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Join Date: Feb 2001
Location: UK
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Re: The need to bring in new players to PA

Quote:
Originally Posted by TheGoaT
You could set up incentive programs based on how many new players somebody refers to PA. When someone signs up for a pa account you could have a section that asks them if someone refered them to the game. This way you could track it. Maybe something like 20 new referals who sign up gives you a free credit. Whatever the incentive, something needs to be done.
This has been discussed before. One argument against it was that you could refer people who were going to play anyway (people who play round after round) thereby getting free credits for nothing. One way around this is to only count referals for people who signed up at tick 100 (or 200, or whatever...) but then that dilutes the benefits you get from having a referal system in the first place.

Something that I think could really benefit new players is to make cluster alliances relevant again. Back in the early days (round 3 or 4) cluster alliances were a force to be reckoned with and it really gave people who weren't in top alliances a fighting chance. It also benefits those who land in a galaxy that isn't so great. One way that this could be done is to reduce the in-cluster defence eta, to -2. Either that or have a fourth fleet that can only be used for in-cluster defence.

To counterbalance this alliances could be made less relevant. Over the last few rounds we were going in the right direction, the alliance size limit was being reduced. Now they go and ruin all this hard work by increasing it again. Naughty PA Team!

The fact that alliances are so important in this game seriously reduces the accessibility of it. Make alliances less important (and cluster alliances more important) and I think we'll see more new players staying for longer.
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