Quote:
Originally Posted by Tietäjä
This may be slightly provocative, but I'd dare to venture that removing prelaunch would result in more people to launch defense at night since there is a part of the population that would log in to launch if prelaunch wasn't available.
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I hinted at this in earlier posts (though it got snowed under a bit) and I agree.
Quote:
Originally Posted by Tietäjä
Isn't this... Good? Is it? Do we actually want to game to put a lot of weight on to the time part of the function? How could we add more weight to the strategy part of the mechanism which seems irrelevant?
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At the very least I don't think it's
bad. Also, I don't think it puts any undue requirements on players that aren't already there. In fact, it removes at least one: you would not longer have to get up at ungodly hours to defend your planet against the fleets of people who are asleep.
As for strategy... PA has never been a game in which you could just tell your members to launch at will and expect to succeed. Instead of sending a few fleets at a time, you coordinate with your allies and launch everything you have at the same time in the hope that they will run out of defence before you run out of attackers. I don't think prelaunch has a lot of impact on that mechanic. Removing it will just shift the time at which you can use fleets most efficiently from 03:00 to 23:00.
It'll be harder to gain roids at 23:00 without prelaunch than it is to gain them at 03:00 with prelaunch, but it'll be easier to hold onto them, too. If that's undisireable (it might be, I don't know), there are other mechanisms to compensate for that (say, the stats).