Thread: Quicker rounds?
View Single Post
Unread 3 Dec 2006, 13:13   #22
CBA
Mind-boggling
 
CBA's Avatar
 
Join Date: Dec 2006
Location: Devon, England
Posts: 1,468
CBA is infamous around these partsCBA is infamous around these partsCBA is infamous around these partsCBA is infamous around these partsCBA is infamous around these partsCBA is infamous around these parts
Re: Quicker rounds?

shorter rounds or not does not make a difference to me but i feel the rounds now dont make the game lose players.

the 30min ticks however i completely disagree with. Firstly, new players, how do the community expect to gain new players if the ticks were made 30mins meaning without a chance to experience the game they have been hit with a tick in 3 and a half hours can lose their whole fleet.
Also now 6 hours sleep is enough so you can wake and prelaunch fleets away, if it was 30min ticks, then the playabase would need 3 hours sleep stretches witch will exhaust people a hellova lot, reducing playerbase further.
__________________
You have enemies? Good. That means you've stood up for something, sometime in your life. (Winston Churchill)

R21-Randy Dandys Winners R21
1:9:5 -SoClose- -YetSoFar-

You have pending friend requests from Newt.
CBA is offline   Reply With Quote