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Unread 29 Sep 2006, 01:52   #13
Ultimate Newbie
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Re: New Combat (Related) Features

Quote:
Originally Posted by Appocomaster
EMP Resistance
Every ship that does EMP damage has one or more guns (every other ship just has one gun). These EMP ships fire their gun(s) at their respective target classes. Each shot then has a chance of being "resisted", depending on the EMP resistance of the target ship. A ship with 60% EMP resistance has a 60% chance of deflecting 1 EMP [ElectroMagnetic Pulse] at it. It has a 36% chance (60%*60%) of resisting 2 EMPs from Cathaar ships.

Damage between different ships of the same class is dealt with the same as normal and steal damage.
Tbh, why did you do it like this? This 'old school' type of EMP resistance had problems. Do you remember the R3 Dagger of 99% EMP resistance, and the Spider (the primary anti-pod ship)? Due to the dynamic nature of targeting, the number of Daggers that were fired on increased as the more pods got stunned, except the number of daggers stunned was still effectively bugger all. It effectively made spiders useless in the presence of Daggers (which was the point of Daggers, really), and you'd have to rely on the random firing from Ghosts to do some proper damage to pods. Whilst i admit that this was an extreme case, it did happen to some degree throughout all the other ships.

I have an alternative (which is how i thought you were going to do it anyway, else i would have voiced this earlier ). Have a Conventional Armour column (what Armour is now), which is used to compute losses due to killing and stealing. Then have an EMP Armour (you can call it resistance) column, which is used to calculate EMP just as it is now; eg the damage of EMP ships compared to EMP armour of target ships. That way, you could use the same calculation, same formulas, same explanation to new players, and it would just be warm and fluffy all round.

Please.



Quote:
Originally Posted by A2
To clarify that, if you have a single Xan attacker, who for reasons best known to themselves has not sent any Structure killers or Astropods will you get a readout at the top of 0 incoming hostiles?
Yes, indeed this is the case. It kinda makes escort fleets obvious, doesnt it?
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