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Unread 11 Jun 2009, 18:54   #59
Zotnam
Over the moon
 
Join Date: Aug 2001
Location: Deeeeenmark
Posts: 547
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Re: Round 32 Changes

Christ. Attacking bigger planets is already giving you a good xp boost, this is such a huge increase to that its a joke. And in turn you make it harder for the people roided to gain it back. Maybe you should add a modifier that means you get more roidcap if your value rank is much higher than your size rank? Honestly, this suggestion is just as stupid as the one posted in the start of the thread.

I'm not someone that's low on XP normally or ever, but this is the wrong way to change stuff regardless of the aim. Does anyone actually want planet rankings where not getting inc is an even more important part than it is now?
Because that's what it is, a top planet losing a few waves at max cap has NO WAY to recover, regardless of activity. All he can do is wait for his value to drop, so he can attack others for decent xp/roid gain again.


On top of that, everyone will end up playing emp since certain races (mainly zik and terran) just cannot roid an equal value planet from another race but are easily roided for 30% by others. With the right kind of stats, maybe, just maybe it could work, but it would again require stats that took this into account (this round had stats that failed to adjust to alot lower salvage). Making a change like this before stats are final is just a kiss of death to the whole game.
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Golan - Ascendancy

Planets.
Zik: 3rd(r30), 4th(r52), 7th(r27), 9th(r26), 31st(r51)
Ter: 3rd(r50), 4th(r53), 4th(r37), 5th(r31) 7th (r58)
Xan: 3rd(r36), 40th(r57) 54th(r33), 104th(r29)
Cat: 8th (r54), 9th(r48), 12th (r55), 20th(r32), 77th(r23), 103rd(r38), 150th(r34), 152nd(r24),
Etd: 14th(r28)

Those damn emp races..
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