Quote:
Originally Posted by Cincinnatus
Ppl say large planets us it to get around the bash limit etc, hitting much smaller planets, which is true in quite a few cases. However smaller planets can use it to avoid ending up being hit by much larger planets as well. And those just a bit larger avoid attacking on their own cause of the ships in prod.
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Smaller planets can also end up amassing a ton of roids from hitting tiny planets, and hiding millions in prod. This means that a. They have an easier time hitting small planets than others with their score and b. Those who have the same "real" score can't do anything about being outgrown by these guys who have access to much easier roids. It's far easier to grow this way and rewards the selfish play.
Quote:
Originally Posted by Cincinnatus
So there are advantages to leaving it as now, and it does provide a tactical option most/all can use in some way.
Even if we were to use the coded option there is still at least one potential way to get alot of prod out really fast, which i'm sure ppl are aware of.
Simply put you have like 1 ship in prod, put max factories to the order, and let the factory cost get "built", which will allow you to produce alot of ships in a 1-2 ticks. How much naturally depends on your factory count.
But again, this is somewhat a tactic as well, it adds a bit of skill into things, having to plan ahead, having to be active to do this at the right time, attackers have to pay more attention to their targets.
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Stockpiles add value, hidden prod doesn't.