Quote:
Originally Posted by Hydrax
Possible solutions would be:
- Put a limit on how many ships you can steal. It works for roids, why not for stealing,
- Give salvage for stolen ships. Perhaps not realistic compared to the real world when stuff gets stolen, but it gives the target something to keep it going,
- Put a dynamic limit on how many ships can get stolen. If the attacker is bigger than the target then the max cap is very low, if the attacker is smaller than the target the cap is higher. (kinda like the XP formula works)
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I've addressed this so many times and the puny excuse the PA crew has for not doing this is: We are not able to recode the combat engine...
Maybe more brains in the PA team is needed. Because its clear that useless stealing like this is killing the game.
Before PA took steps to avoid bashing of planets by introducing the maxcap limit.. But it seems to be next to impossible to impose a maxcap on shipstealing wich is FAR FAR more destryoying on the game than roidloss is.