Thread: Good God
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Unread 18 Nov 2006, 23:41   #9
Hydrax
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Join Date: Sep 2003
Location: The Netherlands
Posts: 23
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Re: Good God

The way stealing works is ruining the game imo. If you get hit hard you can end up with nothing left. Your ships get stolen, you get no salvage from them and if there's pods then you also lose your roids leaving you with almost no income.

Possible solutions would be:
- Put a limit on how many ships you can steal. It works for roids, why not for stealing,
- Give salvage for stolen ships. Perhaps not realistic compared to the real world when stuff gets stolen, but it gives the target something to keep it going,
- Put a dynamic limit on how many ships can get stolen. If the attacker is bigger than the target then the max cap is very low, if the attacker is smaller than the target the cap is higher. (kinda like the XP formula works)

As for people that attack tiny planets to steal their ships (or roids): Perhaps make a note of their coords and name and shame them when the round is over. There are plenty people out there that feel the need to launch several waves at small planets, they are part of the reason why so many people leave the game. If PA-team doesn't come with a solution then perhaps the players can.
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