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Unread 8 Jul 2008, 06:24   #75
NitinA
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Join Date: Oct 2004
Location: Pensacola, FL, USA
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Re: No new alliances?

The average player in Planetarion is generally shit, because of how the word "average" is defined. Say for instance you wanted the 100 people in your alliance to be in the top 100--that would require removing the dumb fecks from the alliance completely. The only way to do that is to have the precious few at the top (who care enough to do so and know what they are doing) control the rest. Which basically means a structure in which those at the top control the rest.

I mean, sure, you can have 100 solo players end in the top 100--but generally the more players you have, the greater the odds that some of them will screw their planet up eventually. This is also the reasoning behind TA'd attacks. Fleet assignment is effective (leaving synergy of coordinated attacks out of the equation) because the people who assign are generally better players (hence BCs) and can usually find targets that yield more gain than what people would find themselves--this is true more blatantly so in smaller alliances since the higher results can be seen clearly in the numbers, but is just as true in the better alliances--the gain is still just as high based on %ages, but not nesseccarily 'seemingly' as large.
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