Thread: Xontas
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Unread 28 Aug 2005, 10:42   #33
Appocomaster
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Re: Xontas

Quote:
Originally Posted by Wandows
No offence, but long term PaTeam service imho hasn't really shown us that we can trust PaTeam that they do the right thing. There is quite a gap between the community and PaTeam in terms of knowledge and ideas on the game, let alone the gap between the community and Jolt. It might be good to realize that the commutiy and customers of the game like to know what the hell is going on with the product they pay for. Since PaX (Jolt) PaTeam went more and more to the background planning and developing (hah) PA, we hear nothing, hardly anything has changed in the past 5 rounds. I just wish sometime we could go back to the old days were there atleast was a feeling that the developers / creaters had interest in the players and listened to what they had to say (Creators hour, creators speaking to the community about long term plans etc). Suggestions are being made, and approved / declined, and disappear never to be heard of again. I (and with me many others) have no idea what PaTeam is effectively doing to better the game (apart from multi-hunting perhaps) and community. And as long as you keep being closed to the community, i doubt ppl will ever really trust PaTeam in their doing.
The problem is that Spinner was one of the coders, had a hand in development, and also talked to the community regularly. Since he went, pishmishy has been doing a lot of the coding, and Kloopy and ph8 have done some. However, as pishmishy was always meant to be a temp until a perminant Jolt coder came along (and was helping out on more than Planetarion), ph8 was travelling for a lot of the time he was coding, and then recently left, and Kloopy was finishing his third year at University and then working full time, we haven't had that much coding time available, and have tried to aim for the essential bug fixes. We have quite a substantial todo list, consisting of many of the things listed in the suggestions forums as approved, and when Kloopy comes back from his holiday he'll work through it, and we've listed any things still considered bug fixes, as well as essential code changes, for him to be code before next round starts. Unlike this round, this will continue through next round, therefore hopefully finishing the bulk, of the things for round 16, and therefore clearing the backlog.

We do read the suggestions forums, and although creators hour has been proposed there, that's just moving the suggestion-submitting to IRC instead of the forums, and they aren't even discussed by others. If we're as out of touch as you feel, surely you'd at least want a chance for other players to talk about it on the forums?

There is a gap between the PA Team and the community, because it's long been apparent that if there isn't a gap, cheating is more likely to occur. One round a multihunter was playing in a #2 galaxy, and lots of people got closed in the #1 galaxy a couple of days before the end, and guess which galaxy ended #1?

Many of you probably know why Prince left, for giving out information for things like news scans before they were actually available. We have these forums, and IRC. If people have an issue, they can contact us either way.
Hopefully, as more features are added, relations between the PA Team and others will be looking better. Recruits _will_ be indicated with an R next round.
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