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Unread 22 Jun 2008, 11:12   #39
Gate
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Join Date: Nov 2004
Posts: 1,810
Gate is an inspiration to us all and we should try to be more like himGate is an inspiration to us all and we should try to be more like himGate is an inspiration to us all and we should try to be more like himGate is an inspiration to us all and we should try to be more like himGate is an inspiration to us all and we should try to be more like himGate is an inspiration to us all and we should try to be more like himGate is an inspiration to us all and we should try to be more like himGate is an inspiration to us all and we should try to be more like himGate is an inspiration to us all and we should try to be more like himGate is an inspiration to us all and we should try to be more like himGate is an inspiration to us all and we should try to be more like him
Re: New Owners of Jolt - PA

If we were to get a surge in players from advertisements, there's a few things I think would have to be done to make sure we retain some.

Firstly, improve access to scans for new players so they can actually play a bit of the game. Shorten protection so they are less likely to get bored/distracted. Simplify the stats tables so they're more accessible. Improve ingame alliance tools so new ones are easier to set up. Increase or remove the current alliance membercap so new players have somewhere to play.

I'd also recommend getting a permanent account or passport type thing that keeps a record of your achievements for public consumption (with the ability to earn 'medals' or 'achievement points'). You can put money into this account and each time you choose to play a round as an upgraded planet, you can spend a little of that cash.*

First round with each account might be free or discounted. A normal round might be £3. Speedrounds could be run - eg 10 second ticks for the length of a normal round would be a speedgame running just over 3hrs. Charge less for these games (eg 50p) and run a load of them.

Getting 5,000 paying planets seems plausible, giving an income of £75k/yr from 5 rounds. If you run 104 of the previously mentioned speedgames with an average 100 players per game, that's another £5k. Extra players would also increase the value of adertising revenue. This looks feasible at first glance and would justify more investment.


*if OMAC have various browser games, it could be a passport for all of them. Like having an XBox live account.
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Last edited by Gate; 22 Jun 2008 at 11:39.
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