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Unread 9 May 2009, 13:02   #41
Mzyxptlk
mz.
 
Join Date: Aug 2005
Posts: 8,587
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Re: Some further observations

That's the issue I have with many of the suggestions on PS. There's a lot of interesting ideas, but few people think through what their idea does to the game. In PA, lots of examples can be found, especially the rebounding issues: new feature is introduced (xp, cov ops, wintraides, salvage), new feature is deemed overpowered, new feature is nerfed to useless.

So Game is right (nor is his post overly aggressive). Combatting excessive bashing is commendable, but tif you cannot think through what your ideas will do to the game as a whole instead of just the small problem you're trying to solve then you should not be surprised nor offended if it gets shot down by someone who can. Game design is not a democratic process.

Here's an example of one of those bad ideas that sound pretty good if you don't think about it.

Another way to handle newbie bashing is to recall fleets once the targets drops below the attacker's bash. This sounds pretty good, it'd stop big planets attacking near their bash, because it's very well possible they lose some score or value, causing the fleet to recall. But what about teamups between a small planet and a bigger planet? If the target drops below the bash of the bigger planet (say, at eta1), the smaller planet would land alone. If there's defence present, the smaller planet would lose the fleet through no fault of his own.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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