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Unread 26 Nov 2008, 14:30   #28
mathematician
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Re: re-write the manual for the combat code!

Quote:
Originally Posted by booji View Post
I have always wondered why the stats use such a small range of initiatives, they are mostly clustered between 2 and 7. SK's have init 40, so presumably there is enough room for every ship to have a seperate initiative, yes it would mean an immense change to the stats but I dont see that as a reason not to try it out sometime, would make for an interesting change.

I assume there is a reason, anyone able to tell me?
Some rounds ago, each ship HAD its own initiative - from zero (spider, cath emp fi) to 38 (guardian, cath norm bs), then came the zik stealers and finally the pods (SK didn't exist then).
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