Quote:
Originally Posted by Appocomaster
I know the full functionality of the game. I don't know how users always apply it, nor do I know all the users and exactly how THEY play the game.
How do I know how big an alliance should be to take on a galaxy a night?
I could spend hours painstakingly tracing alliance attacks over a period of weeks, and trying to average them out, or I could just ask the alliance BCs, many of whom have probably been around for a few years.
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Well, you should obviously do exactly those calculations. Sorry if this sounds utterly arrogant, but that's exactly what the game designer responsible for balancing is doing in our company: running a gazillion excel sheets simulating different scenarios. Of course that gets harder the more variables you include in the simulation; f.e. galaxies growing over the course of a round leads to even more fleets being required over the course of a round in order to roid them. I think this is just going to be another argument for _removing_ galaxies completely and take that sphere shaped universe approach