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Unread 7 May 2008, 15:20   #28
Mzyxptlk
mz.
 
Join Date: Aug 2005
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Re: "Hidden" production issue, and general change of Production

Quote:
Originally Posted by Wishmaster
Imo thats not the best solution. It would remove some of the problems, but not all. I dont see why people should be hiding productions at all.
Then that's where we disagree. I see prod hiding as a valid, but overpowered tactic. The only problem I have with it is that it can 1) be undectectable, and 2) you need external tools to find out about the ones that are detectable. Both problems are solved if my solution is implemented.

Quote:
Originally Posted by Wishmaster
I doubt very much that it would take alot of coding to get back the production they had from pax - r20ish?
I have to admit I don't in fact remember the first PAX system.

Quote:
Originally Posted by Wishmaster
The current system is not only ruining rounds for people, its also hard to calculate, and easy to fk with a slight change in population / add or removed factory. It makes no sence.
Make it simple.
All of which is solved by my solution. If you want to use prod hiding, yes, you need to look at the numbers a little. But no one is making you use it. You can do perfectly fine without it.

Quote:
Originally Posted by Wishmaster
That could be a closeable offence surely? Not that I want the sites gone, I want a new production solution. Or the return of an old and better one.
That's retarded. It doesn't give an unfair benefit.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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