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Unread 6 May 2008, 19:32   #13
M0RPH3US
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Join Date: May 2008
Location: Germany
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Re: "Hidden" production issue, and general change of Production

i agree, that the hidden production as it is, can ruin someones round, and imo shouldnt happen. apart from that i like the point ur able to let ships come out to a special tick (like when ur attacker land)

To prevent ppl having more ships in hidden production then actual fleetvalue, u could easily implement a feature that does only allow adding ships to a specific productionnumber for like 10 times as due to logistic reasons the shipyard guild isnt able to obtain any more additional orders.

Ofc it would still be possible to have a attacker die due to ur hidden ships, but it will take much more resources as it does now (as the orginal first order has to be real high to have a major impact)
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