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Unread 27 Jan 2007, 17:58   #94
Appocomaster
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Re: zik dying 1:1 ???

I guess I'm long overdue a post on this thread (especially as the round already started...)

Firstly, whilst technically Zik steal has a value loss 1:1 for the ships it's killing, in practice that's the upper limit. Careful Ziks can get near to a 2:1 value ratio (e.g. Marauder vs Xan Fr).

Steal works as follows:

(at each init) the steal damage for each class is calculated.

Each class is looped through checking for damage to that class.
If there's damage to the class, it finds all the targets in that class that can be fired at. For each target, it works out how many should be stolen, and allocates them to the relevant fleet.

Then it works out how much (value for value) the stealing ships of each fleet should die for this.

Then, once it's FINISHED all classes, it goes through the list of ships that should steal, and kills up to however many should be killed.


Examples
This means that in combats with Illusions and Pirates on one side (Fleet A), and Rogues and Buccaneers on the other side (Fleet B), we have:

Rogues steal Illusions. Pirates steal Rogues. Bucs steal Pirates.
if you tweak the numbers, then all the Illusions get stolen, all the Rogues get stolen, all the Pirates get stolen, and the Bucs die because they were stealing.

This leaves Fleet A with Rogues and Fleet B with Illusions and Pirates (and maybe a few left over Bucs). Whichever fleet is defending gets salvage from the dead Bucs only (all the other ships were stolen, not killed).

This way, stealing "chains" on the same init only really lose out once.

Also, it means if you're stealing more value than you have then you don't lose at a 1:1 value ratio:

For example, a fleet of 10 Buccaneers steals 9 Tarantulas. 165k is stealing 252k, which is an extra 52% or so of it's value.


This is a bit confusing, and I apoligise, but the key idea is that all the stealing is worked out and the ships to die are noted down, and then almost after the stealing is occured, as many ships as possible die out of those that should (rounded down).

Because it's rounded down, in the beta we did see an "invincible rogue" that used to steal a few fighters and not die, because it didn't steal enough value to kill itself

Note: italics are changes from the original post because I mentioned the wrong fi
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Last edited by Appocomaster; 27 Jan 2007 at 19:57.
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