Re: Making production last forever without cheating
Quote:
Originally Posted by Phil^
The same one you've carried further to even more simplistic games; That its not the progression of learning a games tools which makes it addictive
|
Whoosh.
My point was that "back in the day" people weren't as spoiled as they are today. Games like Doom or Pong wouldn't last an hour in 2008, but were "the shit" (if you'll excuse the expression) back in the day. The same can be said about Planetarion.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
|