View Single Post
Unread 7 May 2009, 23:43   #27
Kal
Inactive peon
 
Kal's Avatar
 
Join Date: Jan 2003
Posts: 6,050
Kal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant futureKal has a brilliant future
Re: Some further observations

Quote:
Originally Posted by Appocomaster View Post

I think the most important points are:
a) creating more targets (which I believe can only be done by attracting more semi active players or by making more (better) bot planets)
b) allowing the option in the missions page to change your fleet to fight / not fight. It obviously makes any sort of fleet catching harder
c) increasing salvage more for smaller players (and probably generally a slight increase after this round's drop).

I would agree all of thoose points might well have uses. I'm sure there would be some way to allow fleet catches or alternativly change the game in some other way to make them unnecessary.
__________________
Kal

Round 6-10 NoS member-->NoS junior HC
Round 10.5 FAnG member
Round 11-15 PATeam
Round 17-30 PATeam
Round 31 ???

Check out toastmonster.com for crazy illustrations and art
Kal is offline   Reply With Quote