Quote:
Originally Posted by Appocomaster
I think the most important points are:
a) creating more targets (which I believe can only be done by attracting more semi active players or by making more (better) bot planets)
b) allowing the option in the missions page to change your fleet to fight / not fight. It obviously makes any sort of fleet catching harder
c) increasing salvage more for smaller players (and probably generally a slight increase after this round's drop).
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I would agree all of thoose points might well have uses. I'm sure there would be some way to allow fleet catches or alternativly change the game in some other way to make them unnecessary.