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Unread 24 Jun 2007, 17:48   #41
NitinA
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Join Date: Oct 2004
Location: Pensacola, FL, USA
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Re: Round 22 Explained

Quote:
Originally Posted by Appocomaster
Constructions, especially factories, are now a bit more important.
trashing someone's factories and doubling their production time when they're trying to produce 30 mil ships, removing their ability to defend themselves effectively, is pretty powerful is it not?
Yet with the population changes, it's near impossible for a large planet to get covert operations immunity from all planets--and hence a factory destroying covert operation just grew exponentially more useful. Why fix one (SKs) and not the other (Cov Ops) if that indeed was your intention. I bet I could take out about 5 factories on some planets before landing.
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