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Unread 13 May 2009, 20:43   #21
newt
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Join Date: May 2002
Location: Blackburn
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Re: in-game levels of difficulty/expertise

Well, to play pa doesnt require high activity? What tends to push activity miles high is IRC, not the game itself. Apart from HCs/DCs and the like.

Most people would say the best part of pa, by far, is working with your galaxy to cover incommings (i certainly would, as long as its a good galaxy). That can take up entire mornings...

I cant imagine PA ever being a game where someone "inactive" could be top10 (unless its an XP round, or he has mates who put in all the activity for him - and since I'm being accused of being sexist elsewhere, i should add: "or her!").

That said, although pa itself might not require much activity to do well - it does require constant activity each day. So I do think there should be a semi-vacation mode possible - where you can go inactive and not worry about being bashed (the whole option for auto-sending away fleets), but still get income. But I do think this should come with a penalty if you chosoe to use it - maybe just that your mining bonus is halved or so while you use the feature.
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