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Unread 13 May 2009, 16:25   #14
newt
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Join Date: May 2002
Location: Blackburn
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Re: in-game levels of difficulty/expertise

well, here goes....

intermediate:
- same as beginner, except no 10% cap limit, no roidcap, and no reduction in mining.
- definitely no auto-recall for attacks.

Expert:
- no prelaunch!
- no auto-running of fleets
- something awesome that makes going expert attractive, but doesnt give a big advantage. Might not be something added to expert accounts, but something removed from the other 2 types. Some possibilities are...
  • A cool new government only for experts which is better than the rest.
  • ability to overburn defence fleets? like r8 costs resources but you can send to your alliance with -1. Or alternatively, alliance members can overburn defence only to expert planets? something like that :s
  • standard stuff like maybe enhanced salvage, or bigger mining %, etc.
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