Re: in-game levels of difficulty/expertise
Why do you want to restrict this to "noob planets"? Most of your suggestions can easily be implemented without dividing the universe in half. Give it to everyone! Queuing research and construction, not letting your fleet die at base, auto-recall are all features that I would personally find quite handy, although the latter two should be toggleable, as not everyone needs to check their land (think teamups). This also avoids the entire balancing issue, which is always a tough nut to crack.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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