Thread: R32 Shipstats
View Single Post
Unread 19 Jun 2009, 18:01   #183
Light
You've Seen The Light
 
Light's Avatar
 
Join Date: Nov 2008
Posts: 1,152
Light has a reputation beyond reputeLight has a reputation beyond reputeLight has a reputation beyond reputeLight has a reputation beyond reputeLight has a reputation beyond reputeLight has a reputation beyond reputeLight has a reputation beyond reputeLight has a reputation beyond reputeLight has a reputation beyond reputeLight has a reputation beyond reputeLight has a reputation beyond repute
Re: R32 Shipstats

Quote:
Originally Posted by Psi_K View Post
Session Start: Wed Jun 17 15:56:31 2009
[16:04:21] <Psii> looks like very minor changes to ships and SK's changed a lot
[16:05:44] <Psii> haunt have 0 emp'r, so bad
[16:05:50] <Psii> why are they letting him do stats
[16:07:27] <*****> !eff 1k def
[16:07:28] <*****> 1,000 Defender (3,380) freeze -Haunt 8,000 (72,000)
The haunt got changed to 0 emp def, due to a bug in the EMP combat engine which allowed something to happen which shouldnt. Its not the ideal solution, however, it is the only solution.

Quote:
P.S. No, that's not the way EMP should work.
What does 'Should' have to do with anything? JBG is designing the stats, not the combat engine.
__________________
First shalt thou take out the Holy Pin. Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in my sight, shall snuff it.
Light is offline   Reply With Quote