Thread: R32 Shipstats
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Unread 18 Jun 2009, 00:47   #151
Kattepis
De aroma komt je tegemoet
 
Join Date: Oct 2004
Posts: 85
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Re: R32 Shipstats

Well when i first saw JBG's stats i was like... NOOOO please dont!!

But when i think back about the first rounds i played the stats where pretty simple aswell. Just 1 race and just 1 podclass. It was more about numbers then clean landings. And back then we had thousands of players and i really enjoyed the game.

Maybe its a nice addition to add cargo ships again? But they should cap more res then just 1 astroid.
Maybe SK's should be made more expensive? It sucks when it takes ages to build all those constructions back :P It makes less people build them so less people will be hit by it. Or just lower the destruction rate. Now its 15% i believe. Maybe 5% should be better? But as a compromise give it more xp if buildings are destroyed.
And as last and least. I remember in R3 we had something like a T3 who targetted all ships. (just random fire) It did just a little bit of damage but its some extra fun .

Maybe these 3 things give some extra diversety in the shipstats but still keep them simple as they are
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