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Unread 24 Oct 2007, 19:36   #46
Kal
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Re: Multi-Class Targetting

I've taken a step back from development recently, so I wasn;t invovled in the decisions on this, however I think its a good thing.

For a start its more realistic and as lame as it sounds I do like some semblence of realism. The other big benefit I see is that new players who don;t really know what they are doing will be better covered defensivly which is good. To counter that though attackers will feel as though they need to use more ships to avoid losses - this is bad and removes the benefits. However, we do have XP which rewards hitting bigger planets and taking losses - perhaps now is a good time to increase the importance of XP slightly to promote people's willingness to loose ships.
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