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Unread 24 Mar 2009, 21:40   #10
_Kila_
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Re: Lights Observations

I disagree with a few of Light's points.
#1 Races
Why should we have 1 race and a tech tree you specialise in? why shouldn't we keep it this way? It's less confusing for newbies who will get a bit of everything and then just suck...

#2 Constructions
They're fine. Yes FCs are very strong, but with the cap, other ways of playing are more viable (dist-whoring), even for those who decide to max FCs.

#3 Covert ops
Cov ops are good as they are. Maybe 10 rounds ago they were broken but I like the current system.

#4 Production
I agree with the bit about hiding prod, but the way the current system works is good; maybe PA team should just turn on the feature that disables prod hiding. The old system had huge flaws which this one doesn't (top players having half their score in res and being able to build whatever ship they need when they get incs in 4-5 ticks.) This also encourages people to build more than just 1 of each factory and then spam FCs/amps/dists.

#5 Prelaunch
Pete is trying to get more players in, and you're going to try to make it so that the less hardcore are penalised? If you know how to play, seeing prelaunches on your jgp is a pretty great advantage. Prelaunch is fine as it is.
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