Re: Round 26 Summary
People go on about the lack of quality and the crashes, but I think the one really good (and defining) play of the round was Ascendancy's political play following the fleetcatches by NoX. Exploiting a common cause, mutual dislikes, giving concessions (hitting NoX) while thinking of the bigger picture of winning and managing relationships very very well. In terms of grabbing an opportunity and making it into a round win, one of the better moves in planetarion history.
Like yourself, the avoidable mistakes were the major disappointment, not only because we can play better, but we should play better - not just in our actions, but in our general mentality.
__________________
"Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life."
|