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Unread 24 May 2006, 16:30   #155
Kargool
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Re: 1up's not-ingame members

Quote:
Originally Posted by ComradeRob

1) Planet NAPs. Experience has shown that these are very effective, and most alliances don't have the discipline to ban their members from taking planet NAPs. There is also a free-rider problem here: individuals may choose to take planet NAPs without telling their alliance. They can probably avoid hitting 1up unless their alliance adopts to 1up-only target list and monitors attack participation. How many will do that?
Yeah, that part is extremly annoying, but it also provides the HC's from other alliances with a relevant question, are you willing to let players agree to planetnaps for personal gain, while 1up can decide to roid the crap out of the rest of the alliance?

The answer in my case is a resounding no.
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