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Unread 18 Jun 2007, 11:01   #94
Ultimate Newbie
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Join Date: Mar 2001
Location: Perth, Western Australia
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Re: R 22 Construction/Production

Quote:
Originally Posted by Kal
It would be useful if people could suggest easy changes to the current system that would help to alleviate their concerns as with the short time scales the only real options are tweaking or reverting to the R21 code.
Taking a snapshot of existing number of factories when an order is placed is a simple solution, it addresses the major concern of many players (being unable to predict when a ship order will actually arrive), whilst still maintains the 'feel' of the majority of changes which is to promote a more dynamic system as players can choose to alter their population settings to alter the production times.

Quote:
If PA is to stand any chance of surviving risks need to be taken - sometimes this will work out, sometimes it won't - but one thing is certain, if we sit here and do nothing the game will die.
Whilst this is fundamentally correct, i think it can be taken too far. The introduction of a 'bad' or extremely unpopular change whilst ignoring reasonable and/or simple changes which would allieveiate the major problems is nothing short of sheer laziness. Dont use evolution as an excuse to do nothing when doing something can be done to fix it.
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