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Unread 18 Jun 2007, 00:06   #87
G.K Zhukov
Evil inside
 
Join Date: Nov 2001
Posts: 3,631
G.K Zhukov is an unknown quantity at this point
Re: R 22 Construction/Production

Quote:
Originally Posted by furball
There were many ways of 'solving' the stockpile 'problem' that didn't involve a complete overhaul of the production system. Off the top of my head, you could have limited the number of resources that could be stored at any one time (e.g. to 50/100 million of each resource), or made stockpiled resources depreciate at the rate of 0.1-1% per tick. There were many ways of doing something without introducing major untested changes that can so obviously go wrong.
Don't be smart furball.

I had really intended to play, but after playing beta and seeing how pateam reacts when people tell them how bad this production thing is, Im very unsure If I actually want to play again.
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