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Unread 17 Jun 2007, 15:02   #58
Judge
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Join Date: Apr 2001
Location: Nemo Mortalium Omnibus Horis Sapit
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Re: R 22 Construction/Production

Quote:
Originally Posted by Ceadrath
One of the issues i think with bringing in a change like this is that 99% of people have nfi how to actually work out their production times anymore. Theirs 3 formulas to get through with so many brackets in them it gets far to confusing for me

An idea may have been to release a production calc that works on the same formula as the one ingame, that allows you to toggle the # of factories, pop. and govt etc. and actually letting people see how long it would take with different quantity of ship orders and the effects of multiple orders. This way you'd allow people to actually be able to see the effects of the changes right away, instead of them logging in to the beta and seeing 56 ticks for their first order when they try to build ships.

As such, it would cut down on a lot of the misconception and jumping on the bandwagon if it was possible to see how well it does or doesn't work.
the problem is that you cant see the effect of an order untill you have ordered it.
Also the indication of how long an order will take on the production page is based on there being no other orders.
So when you finally order your ships, the result is completly different from what is estimated. If your in a hurry last few minutes to a tick to get an order to help self cover, put in the numbers then get your estimate click the go button and the order is placed but bears no resemblance to the original estimated time.

So you have to cancel and do it again reducing the ship count to get the requisite eta on the ships.

Trial and error is about the only way to do it, and pressed for time, you can completely miss it.

There obviously has to be a formulae for ship production based on factory load etc... but for the life if me it is complete nonsense.

The other issues with ordering a second batch, yes you work out when it will arrive (trial and error) order them and think great they arrive eta 7 just in time for that incoming batch of fr and help defend.

Next tick your 1st order arrives, and suddenly the eta 7 batch jumps down to eta 4 as the load on the factories has been decreased by 60%. All well and good if your there to see it, you can adjust your population to slow it to the correct eta, but what if you just order it and then go off to work, so instead of your fr defence coming out of production eta 7 as was originally expected it arrives eta 5 right slap bang into the middle of a battle that kills it.

There is no way to predict this, it just happens and your stuffed.

Last edited by Judge; 17 Jun 2007 at 15:13.
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