Quote:
Originally Posted by _Kila_
it just decreases their advantage over casual players.
|
Indeed. Excellent. Hardcore players get plenty of advantages, it would be a good thing if they lost some.
Quote:
Originally Posted by _Kila_
For example; massing dists hasn't really been viable since construction queueing was introduced since the people who did it successfully relied on missing fewer ticks than scanners (who don't generally get up in the middle of the night to build amps) to be ahead.
|
No, distwhoring hasn't been viable since people found out that 1) cov ops are useful, 2) SKs are useful, and 3) FCs are ****ing awesome. My galaxy distwhored successfully in round 24. Construction queuing was introduced for round 21.
All that said, I agree with Light that to regard this as the solution to all problems would be a big mistake.