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Unread 27 Mar 2009, 21:59   #28
Gate
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Join Date: Nov 2004
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Re: Salvage is too high

Quote:
Originally Posted by Light View Post
Yeah but doesnt that view have major flaws? As in you only get rewarded if the attacker crashes his/her fleet? and the more they crash, the more your rewarded? Isnt that a huge problem, as while the defenders are rewarded, havent you got to ruin someones round to get that reward? Active players simply wont crash, so you'll only be getting salvage from those that didnt login in the morning
It's not always the act of getting the salvage that matters, it's the fact you have to include that in your calc.

Salvage makes real defence worthwhile, so more real defence is sent/more planets get defended.

It's a delicate balance, trying to get rewards for attack and defence to even out, and it's pretty subjective too. Some people prefer a more attacking style, some more defensive... but I think that most would agree the previous XP formula made attacking too easy, and many would agree that the current salvage values make defence too easy.

We had a pretty comfortable middle zone with lower salvage and the current XP bonuses last time I played (which was r27 iirc).
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