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Unread 10 Oct 2017, 08:53   #1
Alezzar
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Join Date: Jun 2005
Posts: 163
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Arrow Prizes for Top Players

Currently, only the top 3 planets of each round are getting individual rewards(1 credit per each). I've been thinking since forever that this is hardly fair. I do understand, however, that giving too many credits away considering the small player base, is not a good option either. So, here's what I'm proposing.

TOP PLAYERS, BASED ON SCORE:
#1 - Credit + 15% increased RP or CU startup bonus for next round.
#2 - Credit + 12.5% increased RP or CU startup bonus.
#3 - Credit + 10% increased RP or CU startup bonus.
#4 - 9% increased RP or CU startup bonus.
#5 - 8.5% increased RP or CU startup bonus.
#6 - 8% increased RP or CU startup bonus.
#7 - 7.5% increased RP or CU startup bonus.
#8 - 7% increased RP or CU startup bonus.
#9 - 6.5% increased RP or CU startup bonus.
#10 - 6% increased RP or CU startup bonus.
#11 - 5.5% increased RP or CU startup bonus.
#12 - 5% increased RP or CU startup bonus.
#13 - 4.5% increased RP or CU startup bonus.
#14 - 4% increased RP or CU startup bonus.
#15 - 3.5% increased RP or CU startup bonus.
#16 - 3% increased RP or CU startup bonus.
#17 - 2.5% increased RP or CU startup bonus.
#18 - 2% increased RP or CU startup bonus.
#19 - 1.5% increased RP or CU startup bonus.
#20 - 1% increased RP or CU startup bonus.

So, for example, you have ended up the last round 10th, you get +6% on ur RP or CU startup bonus for next round. Can only pick one of them. This way we have 20 spots providing a significant bonus for next round and it's really worth fighting for them, rather than supporting the 5 planets fighting for top3. After all, those that get into top20 have worked as hard as the top 3 planets and deserve some recognition. (yeah, I've famously missed top 3 on several occasions, I can clearly relate here).


TOP PLAYERS, BASED ON VALUE:
#1 - 15% increased Resources startup bonus.
#2 - 12.5% increased Resources startup bonus.
#3 - 10% increased Resources startup bonus.
#4 - 7.5% increased Resources startup bonus.
#5 - 5% increased Resources startup bonus.

Keeping value is not an easy thing to do, although it's often not enough for a top-placed finish. I still think those really good at it, should get some recognition for their efforts. (Could be nerfed since on most occasions the top 5 value planets end up top20 too, still worth a reward in someway).

TOP PLAYERS, BASED ON XP
#1 - 2000 RP startup bonus.
#2 - 1500 RP startup bonus.
#3 - 1000 RP startup bonus.

XP players can be annoying, but that said, playing an effective XP planet require quite some skills. And the bonus as RP rather than CU is a fitting reward for their efforts.

TOP SCANNERS
#1 - 2500 CU startup bonus.
#2 - 2000 CU startup bonus.
#3 - 1500 CU startup bonus.

Support planets are the backbone of any good alliance out there. And the best of them deserve some recognition.

TOP COVERT OPERATIONS
#1 - 1500 RP startup bonus.
#2 - 1000 RP startup bonus.
#3 - 500 RP startup bonus.

Covert Operations can be very useful in certain situation, hence I think those really good at it should get some reward for their efforts. (Debatable if it should be given to those with most completed operations or those with highest success rate).

Best Roid Capper of the Round: 1500 RP startup bonus.

What am I trying to achieve with these changes?
To reward more than 3 players for their efforts during the round and motivate them before going into the next one.
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