Thank you all for the inputs, managed to get down for a few hours.
Not sure I can fix all the holes but I've attempted to plug some.
(big thanks to DragonKing who suggested some of these key changes)
Potential to be roided (based soly on init):
Terran 8
Cathaar 1
Xan 9
Zik 8
ETD 8
Potential to land:
Terran DE 3
Terran BS 2
Cathaar CO 5
Cathaar FR 4
Xan FI 2
Xan FR 3
Zik FI 3
Zik BS 3
ETD CO 2
ETD DE 2
ETD CR 4
Heres a list of changes made:
ETD Priest -1 (init) Terran DE now roids ETD
Zik Pirate -1 (init) Zik BS now roids Xan
Xan Nightmare 1 (init) Zik BS now roids Xan
ETD Guardian 1 (init) ETD DE can no longer roid Xan
Xan Ghost 1 (init) Xan FR now roids ETD
Zik Cutlass -5 (armour) Cutlass A/C reduced to 500 from 666
Ter Harpy -4 (init) ETD CO can no longer roid Ter
ETD Tycoon -1 (init) ETD CR can now raid ETD
[edit]
Reduced:
Moth - 55 to 45 (743 to 608)
Viper - 63 to 55 (652 to 578)
Flea - 22 to 19 (628 to 542)
[edit]
Rogue targets BS - normal - init 7
Buccaneer targets CO
Thoughts:
http://speedgame.planetarion.com/man...n=346686536949