Thread: Regarding Sk´s
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Unread 24 Jun 2009, 22:06   #19
Greendog
Royal Cheese Inspector
 
Join Date: Apr 2004
Location: Cambridge
Posts: 32
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Re: Regarding Sk´s

Quote:
Originally Posted by [DW]Entropy View Post
just to add a little bit to your idea M0RPH3US. How about expanding security agents/guards etc to include engineers/repairers that could be used to repair buildings?
Good idea Ent. I disagree with salvage for buildings, but using an engineer (C&C) style to 'repair' a killed building would be a good thing. Lets say the player has 3 ticks to restore a building before it is unrepairable and the engineer 'dies'.
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